
Sea Breeze
Sea Breeze
Follow the coast. Chase the breeze.
An endless downhill longboarding game between the hills and the sea. Push off, find your line, and drift through the next bend—or ease off and listen to the coast.
Free early browser demo. Click Run game above to play. Desktop browsers are recommended. The images in the screenshot gallery are captured from the current browser build. The cover, banner and labelled art-direction preview are illustrations, not gameplay.
Art direction preview

Visual concept, not gameplay. Exploring greener roadsides, sunlit foliage and a lower drifting stance. This image shows an art direction, not the current build.
The ride
- A coast that keeps unfolding. Procedurally assembled bends, slopes, beaches and hillside routes. No time limit on a ride.
- Speed with a little risk. Push, tuck, brake and drift. Read the road and manage your stability; brushing the edge costs stability, while safe progress restores it.
- Room to breathe. Coastal radio, waves and wind, two camera views, and independent music, nature and board-sound controls.
How to ride
| W / ↑ | Push or tuck to accelerate |
| A / D or ← / → | Steer |
| Space + steer | Drift |
| S / ↓ | Brake |
| C · Esc | Switch camera · Pause |
| K · M | Toggle music · Mute all sound |
Release the accelerator to coast. Headphones recommended.
Desktop first. Experimental landscape touch controls are included: use the right half to steer, push up to accelerate, or pull down to brake; hold on the left to drift. Real-device compatibility is still being tested.
A small game, still growing
This demo focuses on the coastal ride. Scenery, animation, sound and browser performance are still being refined. Walking, reading, local music imports, and full seasons or day/night cycles are not included.
Menus support English and Simplified Chinese. Distance records are stored locally, not on an online leaderboard; clearing browser data may remove them.
The demo is free to play. Following the project and sharing feedback are welcome. This is not a preorder or a promise of future rewards.
Help shape the next ride
When you try it, tell me one thing that made you want to keep riding—or stop. For bugs, include your device, browser and what happened. You can follow chatchan for updates.
Credits & AI disclosure
Made with Godot, Blender and VRoid Studio. AI assisted coding and writing. The cover, banner, art-direction preview, loading illustration and paper texture use AI-generated art; the soundtrack was generated with Suno. Routes use programmed rules, not a live AI service.
Environmental recordings: amholma, o_ciz and DaveGould. Font and engine notices are included with the build.
海风长坡
沿着海岸,追着风走。
一款在山海之间不断向下滑行的长板游戏。蹬地出发,找到自己的路线,漂过下一个弯;也可以松开加速,听一会儿海风。
早期网页试玩版免费开放。 点击页面上方的运行按钮即可开始,建议使用电脑浏览器。截图库展示的是当前网页版本的实际画面;封面、页首横幅与明确标注的美术方向图是插画,不是实机画面。
美术方向预览

这是概念图,不是实机画面。 展示更丰茂的路边草木、透过树叶的阳光,以及压低重心的漂移姿态,代表正在探索的美术方向,不代表当前版本效果。
这一段长坡
- 不断展开的海岸。 弯道、坡度、沙滩与沿山路线由程序组合生成,单次滑行没有时间限制。
- 速度,也需要一点分寸。 蹬地、俯身、刹车与漂移,自己判断路线与稳定度。擦边会损失稳定度,安全前行则会慢慢恢复。
- 给自己留一点呼吸。 海岸电台、海浪与风声、两档滑行视角,以及音乐、自然环境、滑板声的独立音量设置。
如何滑行
| W / ↑ | 蹬地或俯身加速 |
| A / D 或 ← / → | 转向 |
| 空格 + 转向 | 漂移 |
| S / ↓ | 刹车 |
| C · Esc | 切换视角 · 暂停 |
| K · M | 开关音乐 · 全部静音 |
松开加速即可自然滑行。建议戴耳机体验。
建议先用电脑体验。 已加入实验性横屏触控:右半屏左右转向,上推加速、下拉刹车;左手按住漂移。手机真机兼容性仍在测试。
还在慢慢生长
当前试玩版专注于沿海滑行。风景、人物动作、声音与网页性能会继续打磨。下板散步、阅读、本地音乐导入,以及完整的四季昼夜系统,目前都未包含。
菜单支持简体中文和英文。距离纪录仅保存在本地,不是在线排行榜;清理浏览器数据可能清除纪录。
试玩版免费开放,欢迎关注开发进展或分享试玩反馈。这不是预购,也不承诺未来奖励。
一起打磨下一段长坡
试玩后欢迎告诉我:哪一点让你想继续滑,或想停下来?遇到问题时,请附上设备、浏览器和具体情况。可以关注 chatchan 获取后续进展。
制作与人工智能使用说明
使用 Godot、Blender 和 VRoid Studio 制作。代码与文字使用人工智能辅助;封面、横幅、美术方向图、载入插画和手记纸纹使用了人工智能生成图像;配乐使用 Suno 生成。道路由程序规则生成,不调用实时生成式人工智能服务。
环境录音来自 amholma 的海浪、o_ciz 的树叶风声和 DaveGould 的海鸥。字体与引擎声明随试玩包保留。
| Published | 3 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | chatchan |
| Genre | Sports |
| Tags | 3D, Atmospheric, Endless, nature, Procedural Generation, Relaxing, Singleplayer, Skating |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |





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